Interactive fiction is a narrative form in which the reader actively shapes the telling of the story through textual commands, blurring the line between literature and game. Works in the form can be understood as literary narratives told through interactive narration, typically presented in second-person, present-tense prose that puts the reader's own choices and agency at the center of the experience. The form encompasses puzzle-focused works emphasizing problem-solving, story-centered works prioritizing narrative and character, and experimental pieces that challenge conventional assumptions about narration and identity, and extends beyond digital computer works to printed collaborative narratives such as gamebooks and Choose Your Own Adventure-style publications.
Facts
Notable ExampleAdventure (Colossal Cave Adventure) 1 Defining TraitSoftware simulating environments controlled by text commands 1 Sources
1. Interactive fiction - Wikipedia
Introduction, sentence 1
software simulating environments in which players use text commands to control characters and influence the environment
History, Adventure section
Will Crowther, a programmer and an amateur caver, wrote Adventure
View the SourceReader Challenges (0)
No disputes yet. Spotted an error or a better source? Open the first one.
Sign in to dispute this or suggest a correction.