Literature Atlas

How Stories Are Told
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Interactive and Electronic Fiction

Fiction forms whose defining fact is that the reader's own choices, or a digital medium, shape how the text is experienced, rather than a fixed linear print narrative. Includes the addventure and gamebook traditions of choice-driven branching narrative, interactive fiction proper, hypertext fiction's linked non-linear structure, the broader electronic and ergodic literature categories that use digital or nontrivial-effort textual organization, and the internet-native web fiction and web novel serial formats, along with fan fiction's own participatory, internet-distributed tradition built on existing copyrighted characters and settings. Excludes graphic and illustrated forms with no interactive or digital-native structure, grouped instead under Popular and Genre Novel Forms.

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Comparison
Era of Emergence
1975 1
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Interactive and Electronic Fiction
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Sources
1. Interactive fiction - Wikipedia
Interactive fiction, History section, Adventure sentence
Quote, Interactive fiction, History section, Adventure sentence
Around 1975, Will Crowther, a programmer and an amateur caver, wrote Adventure (originally called ADVENT, and later Colossal Cave Adventure).
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